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Greatest video game of all time | Jeff Kaplan and Lex Fridman

Lex Clips

Jeff Kaplan discusses his favorite games of all time, naming Legend of Zelda: Breath of the Wild as the greatest ever made, while also highlighting Red Dead Redemption 2, EverQuest, and Rust as deeply influential titles. He explains what makes these games exceptional and reveals how games like Rust and EverQuest are inspiring his current game project, particularly the mechanic of resetting worlds.

Summary

In this conversation with Lex Fridman, Jeff Kaplan ranks Legend of Zelda: Breath of the Wild as the greatest game ever made, praising its thoughtful design where every aspect—art, design, technology, and Switch integration—works in harmony. He emphasizes how the game succeeds at multiple design pillars simultaneously (narrative, combat, itemization, world interaction) in ways that most games succeed at only one. Kaplan expresses deep admiration for Nintendo's consistent ability to deliver excellence across decades, describing an almost irrational worship of the company's output.

Kaplan also places Red Dead Redemption 2 on a pedestal, respecting it as a pure single-player, narrative-driven experience with Tarantino-level dialogue quality and genuine character development. He distinguishes between games that merely have writing and games that have truly great stories, noting that Red Dead achieves the latter.

More personally, Kaplan reveals that EverQuest and Rust are the most defining games of his career and life, despite admitting he would never recommend Rust to casual players—describing it as a "cult" that calls to you when you're ready. He discusses Rust's extreme learning curve, where 1,000 hours is considered entry-level.

Kaplan discusses how Rust's resetting world mechanic is influencing his current game project (referred to as Legend of California). He explains the design challenge of making world resets exciting rather than frustrating, aiming for monthly resets that allow new players and experienced players to experience content together equally. Crucially, his game will not feature the permanent loss mechanic that Rust is known for, which he acknowledges will disappoint hardcore Rust players who primarily value the PvP/loot-taking aspect.

Key Insights

  • Jeff Kaplan argues that Legend of Zelda: Breath of the Wild is the greatest game ever made because it successfully executes multiple design pillars simultaneously—narrative, combat, itemization, and world interactivity—whereas most games are considered best-in-genre for excelling at just one of these elements.
  • Kaplan expresses that Red Dead Redemption 2 demonstrates craftsmanship that only Rockstar can achieve due to years of experience in that genre, and that few games actually have truly great stories despite having writing, but Red Dead achieves Tarantino-level dialogue quality.
  • Kaplan describes Rust as a 'cult' game with an extremely high barrier to entry where players with 1,000 hours are still considered inexperienced, and that the resetting world mechanic is the 'magic' that motivates veteran players to keep playing despite losing progress.
  • In designing his current game, Kaplan wants to solve the problem of making world resets exciting rather than upsetting by creating the condition where new and experienced players can meaningfully play together, which he achieves differently from Rust by not including permanent loss mechanics.
  • Kaplan reveals that EverQuest and Rust have logged some of the highest hours of his career (6,000 in EverQuest, 5,000 in Rust) and are fundamentally defining games to his life as a game developer, despite Rust being a game he would never recommend to casual players.

Topics

Greatest games of all time rankingsGame design excellence and craftsmanshipNintendo's consistency and qualityRed Dead Redemption 2's narrative and dialogue qualityRust's game mechanics and community cultureEverQuest's influence on game developmentWorld reset mechanics in game designPvP versus cooperative game design philosophyDifficulty and accessibility in games

Transcript

[0:02] Ridiculous question, but can we talk about some of the greatest games of all time? What... I mean, I know this is a bit of a nerding-out kind of thing, and I, outside of the games you've been part of creating, I think Blizzard has created some of the greatest games of all time. Outside of those, what do you think are in the list? - So there's one that's the best. It's Legend of Zelda: Breath of the Wild. And then there's this list [0:33] of greatest games, Zork, Ultima, uh- - So Breath of the Wild is the best, yeah? - The greatest game ever made. - What makes it the greatest game ever made for you?…

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