Designing the Physical World with AI
A16Z General Partner Aaron Price-Wright interviews Alex Modin (Unlimited Industries) and Davide Asnaghi (Diode Computers) about applying AI to physical world industries — construction and electronics manufacturing respectively. Both founders argue that treating physical design as a code problem is the key unlock for AI automation, and that vertical integration is essential to drive change in entrenched industries. They discuss data scarcity, simulation, robotics, and the broader societal stakes of re-industrializing America.
Summary
The conversation opens with a framing of the core tension: AI can generate designs and run simulations at near-zero marginal cost, but the physical world — construction, manufacturing — remains slow and fragmented. Aaron Price-Wright sets up the discussion by contrasting 'moving atoms vs. bits' and introduces his two guests as working on physical AI at opposite scales: macro (large infrastructure projects) and micro (circuit board design and manufacturing).
Alex Modin of Unlimited Industries describes construction as an industry where a single large project (power plant, hospital) can take over a year just for the design phase, involving hundreds of engineers across mechanical, electrical, civil, and structural disciplines. His company's goal is to automate this pre-construction phase end-to-end: feed in a site and requirements, and an AI generates a globally optimized 'issued for construction' package across tens of thousands of design permutations. He frames this as a parametric, code-first approach where everything is a variable — meaning late-stage design changes no longer cascade into project restarts. He predicts full construction automation within a decade, contingent on proper incentive alignment.
Davide Asnaghi of Diode Computers focuses on circuit board design and manufacturing. He argues that while manufacturing robots already exist and handle ~80% of PCB assembly (via surface mount technology), the remaining 20% — chunky components, board-to-enclosure assembly — has historically required manual labor. His company's bet is that if AI can generate designs that are inherently manufacturable (design-for-manufacturing, or DFM), then full automation becomes achievable today without waiting for better robotics. He predicts full automation of a relevant subset of electronics design within two years.
Both founders converge on a shared architectural philosophy: reframe physical design as a code problem. Asnaghi explains that Diode built a compiler that makes circuit board design feel like writing Python — leveraging the vast training data models already have on code rather than the sparse data available on schematics. Modin echoes this, describing Unlimited's approach as model-led, where AI agents write code within a structured ontological framework that encodes engineering relationships and constraints.
On the question of industry adoption, both acknowledge deep resistance. Construction's incentive structure — driven by project finance investors who want stable IRRs and zero downside risk — actively suppresses technology adoption. Modin argues that vertical integration is necessary to present a clean interface to the industry rather than trying to change one small piece at a time. Asnaghi sidesteps the EDA software market entirely by selling the end product (faster, cheaper manufactured boards) rather than the tool — making the AI an implementation detail invisible to customers.
The data scarcity problem is discussed at length. Asnaghi notes that PCB design data is siloed in companies like Apple and SpaceX and unlikely to be shared. His solution is to bootstrap from code-first validated design blocks, use simulation as a training-time tool rather than inference-time, and generate data organically by becoming the open-source infrastructure layer that designers use for free. He expresses personal confidence that data is the last frontier, while noting his co-founder Lenny believes Monte Carlo / RLHF-style self-play may render additional data unnecessary.
On humanoids and robotics, Asnaghi takes an egalitarian view — all robots have PCBs, so he loves them all — while expressing particular bullishness on Vision-Language-Action (VLA) models improving robotic arms for the remaining 20% of assembly work. Modin sees humanoids as valuable for construction but expects a mix of general and purpose-built robots, citing volume-to-surface-area scaling laws as a reason specialized equipment will persist.
The conversation closes on the societal stakes. Asnaghi argues the second-order effect is democratizing hardware creation the same way SaaS has democratized software — enabling any engineer or teenager to spin up a hardware company. Modin points to a deeply troubling trend: U.S. construction labor productivity and inflation-adjusted CapEx numbers have been declining for 50 years, a trajectory that threatens America's ability to build the data centers, advanced manufacturing facilities, and critical mineral infrastructure needed for AI leadership and re-industrialization.
About this episode
Erin Price-Wright speaks with Alex Modon, cofounder and CEO at Unlimited Industries, and Davide Asnaghi, CEO at Diode Computers, about how AI is moving from software into the physical world. They discuss automating construction and electronics design, using code and simulation to model real-world systems, and how incentives and manufacturing constraints shape adoption. They also examine what it takes to scale infrastructure, reduce build times, and unlock more abundant industrial capacity in the United States.
Key Insights
- Davide Asnaghi argues that Diode bypasses the PCB data scarcity problem by reframing circuit board design as code generation — building a compiler that makes the model feel like it's writing Python, thus leveraging the massive existing training data on code rather than sparse schematic data.
- Alex Modin claims that the real value of AI in construction is not cheaper engineering (a small cost component) but schedule compression — shaving three to six months off a project materially changes its financability and IRR for infrastructure investors.
- Asnaghi contends that if AI-generated designs are sufficiently constrained for manufacturability (DFM), full PCB assembly automation is achievable today with existing robots — no robotics breakthrough required, only better design generation.
- Modin argues that construction's capital incentive structure — project finance investors seeking stable IRRs with no upside — actively suppresses technology adoption all the way down the project chain, making vertical integration the only viable strategy for a startup to introduce change.
- Asnaghi describes a cultural disconnect in U.S. hardware: because American engineers design boards and ship them overseas for manufacturing, the 'design for manufacturing' muscle atrophies — a tacit knowledge gap he believes can only be closed by teaching AI models the DFM constraints rather than retraining human engineers.
- Modin states that U.S. construction labor productivity and inflation-adjusted CapEx metrics have been declining for 50 years — a trajectory he describes as the central motivation for Unlimited Industries, arguing that extrapolating this trend means America loses the institutional ability to build large ambitious projects.
- Asnaghi's philosophy is that simulation should be a training-time tool to develop model 'taste' and intuition, not an inference-time tool — arguing that experienced electrical engineers already bypass simulation in most cases due to internalized physical intuition, and models should replicate that property.
- Modin argues that the design requirement of 'fully autonomous, no human in the loop' must be baked into system architecture from the start — claiming that this constraint drives fundamentally different architectural decisions compared to building a human-assisted product that is gradually automated.
Topics
Transcript
I want to be able to spin up a hardware company the same way that my friends spin up B2B SaaS. You should be able to say, I want to do something that's considered very hard and just go and do it. We basically built a compiler that gives the model enough hints that it feels like it's writing a Python program instead of designing a circuit board. It's basically this combination of a very model-led approach that allows you to use these agents to write code, which is what they know how to do. Put on rails. Everything is code. The last frontier standing is we don't have enough data. The data is the thing that we need to…
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